Artikel (97)
 ABSTRAK  RANCANG BANGUN APLIKASI PENYELARAS NADA GITARPADA PLATFORM ANDROID OlehYuda Teja Elanda Ali  Musik merupakan suatu kesenian yang sangat indah dan tidak dapat dilepaskan dari kehidupan manusia, karena dengan bermain musik pemain dapat mencurahkan segala perasaan dan emosi ...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
Pada penelitian ini didiskusikan tentang kempleksitas algoritma dari tiga algoritma yaitu Algoritma Prim, Algoritma Kruskal, dan Algoritma Sollin. Graf yang digunakan untuk implementasi adalah graf lengkap dengan jumlah vertex 10 sampai dengan 100 dengan increment 10 dan data yang digunakan dibangki...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
This research was conducted on the development of information systems supporting the completion of a thesis in the form of graphics on the letter System. Development is done by adding the Menu Duration of Study, Old Settlement thesis, recapitulation data as well as data guidance thesis. The developm...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
Indonesian Senior High School has a policy to decide the majors for the student that match their interests, talents and abilities. By developing an auto learning decision support system with iterative dichotomiser 3 (ID3) algorithms help the teachers to make decision for student majoring. ID3 algori...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
Nowadays, information is no longer a complementary product but a major requairement especially in some institutions such as schools. Dissemination of information on the school system is still using paper. Dissemination of information can be facilitated by making an SMS-based information system cente...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
In this research, the development of verification systems courses. IT Â aims to accelerate the process of checking the existing curriculum in computer science majors. Course verification systems was developed with the search string matching method which has two parts programming methods: exact mat...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
Semaphore is a medium to communicate from one person to another. The process of studying semaphore codes is quite difficult and requires a relatively long time because of the limited medium for learning this code. This research aims to design and develop the application for learning semaphore code o...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
The Museum is an institution that served to nurture, protect and also as the repository of historic objects. In Indonesia the Museum looks crowded at certain times such as during school holidays and study tours. The Museum can become a means of learning for these students who do research. Mareover, ...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
AbstractThe increase of number and size of data, resulted the increase in the user needs for the ability of a computer to process large data. The new paradigm, parallel computing, is proposed to handle the problems which teaches that substantial-job can be split up into marginal-job by increasing th...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
This research discusses about a simulating application for automatic coffee machine which can do processes of making 7 types of choices of drinks; coffee, milk, chocolate, coffee milk, coffee brown, mocha, and chocolate milk automatically. In this application, the concept of Finite State Automata (F...
Jurnal Komputasi; Vol. 1 No. 1 (2013) | 2016