Artikel Berbahasa Indonesia
Koleksi semua artikel yang dipublikasikan dalam Bahasa Indonesia.
Total ditemukan 1405 artikel.
PENGEMBANGAN APLIKASI ENCODE DAN DECODE TREE MENGGUNAKAN BLOB CODE
Oleh: Hijriani, Astria, Wamiliana, Wamiliana, Candra, Ady
Tree Structure is used widely to represent problems in daily life, especially in computer science and technology. One method that is used to represent a tree is Blob Code. In this research, we developed an application to Encode and Decode Tree using Blob Code. This application aims to simplify the p...
Penerbit: Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung • Publikasi: 21 September 2016
PENGEMBANGAN APLIKASI PENCARIAN HADIST RIYADHUS SHALIHIN IMAM NAWAWI JILID II PILIHAN BERBASIS ANDROID
Oleh: Sakethi, Dwi, Firdaus, Rangga, Apkuanbo, Harjo
Some muslims had so many reason not to learning Hadist, The statement and activity of Phophet Muhammad that used to guide the life of muslim. The objective of this research was to develop Android based application contains Hadist in Riyadhus Shalihin book vol. 2 by Imam Nawawi. In English Riyadhus S...
Penerbit: Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung • Publikasi: 21 September 2016
IMPLEMENTASI TEKNIK STEGANOGRAFI MENGGUNAKAN METODE ADAPTIVE MINIMUM ERROR LEAST SIGNIFICANT BIT REPLACEMENT (AMELSBR)
Oleh: Hijriani, Astria, Wamiliana, Wamiliana, Panditatwa, Pandya
Security is an important aspect in digital data transmission, and steganography is one way for hiding a secret message in such a way so that others are not aware of the existence of something in the message. In this research, we built a digital steganography system using web-based with Adaptive Mini...
Penerbit: Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung • Publikasi: 21 September 2016
IMPLEMENTASI TEKNOLOGI MARKERLESS AUGMENTED REALITY BERBASIS ANDROID SEBAGAI MEDIA PENGENALAN GEDUNG-GEDUNG DI FMIPA UNIVERSITAS LAMPUNG
Oleh: Kurniawan, Didik, Irawati, Anie Rose, Yuliyanto, Ardi
Markerless Augmented Reality (AR) is a term for an environment that combines real world and the virtual world, where objects in the real world can be recognized through the position, direction and location. Markerless AR technology can be used to interactively visualize information, especially when ...
Penerbit: Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung • Publikasi: 21 September 2016
Pengembangan Sistem Pengajaran Flora dan Fauna Secara Bilingual Berbasis Web
Oleh: Sakethi, Dwi, Pribadi, Irwan Adi, Marshella, Citra
Science is the study of nature and its surroundings, including the flora and fauna. Flora are plants that live in a particular habitat or area, while the fauna are animals that live in a particular habitat or area. At the elementary school level, students learn about the introduction of flora and fa...
Penerbit: Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung • Publikasi: 21 September 2016
Pengembangan Sistem Simulasi Ujian Nasional Sekolah Menengah Atas (SMA) Online Berbasis Web
Oleh: Sakethi, Dwi, Pribadi, Irwan Adi, Destiana, Ririn
The national exam is a method of testing to education in Indonesia for determining students graduation in senior high school. The determine graduate base on the minimum value that must be obtained by students and established by the government. Students follow the simulated exam before faced the nati...
Penerbit: Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung • Publikasi: 21 September 2016
PENERAPAN ALGORITMA SEQUENTIAL SEARCH DALAM PROSES PENCARIAN INFORMASI PADA SISTEM PEMBELAJARAN ORGAN JANTUNG MANUSIA
Oleh: Wamiliana, Wamiliana, Hardiyanti, Ade, Wardhana, Wisnu
Without no doubt, technology supports the human life and can be applied in many aspects, for example ineducation development. Learning process using computer as an aided tools are commonly used. The Applicationof Sequential Search Algorithm for The Searching Process of Information in The Learning Sy...
Penerbit: Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung • Publikasi: 21 September 2016
PENGEMBANGAN APLIKASI ENCODING DAN DECODING TREE MENGGUNAKAN KODE DANDELION
Oleh: Wamiliana, Wamiliana, Hijriani, Astria, Hardiansyah, Novi
In this research, we develop The Application of Encoding and Decoding Tree Using The Dandelion Code. It aims to obtain Dandelion code of a tree using encoding and decoding. The encoding generates code from a tree, and decoding processes a code back into a tree. This application is developed to p...
Penerbit: Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung • Publikasi: 21 September 2016
Kajian Algoritma Modul Pencetakan Pembimbing Akademik Jurusan Ilmu Komputer
Oleh: Sakethi, Dwi, Kurniawan, Didik, Efrina, Choiranti
The list of academic advisor utility is an utility that was developed to help the administration process of computer science major. Previously, it's only used bubble sort sorting algorithm. We try to compare the bubble sort algorithm with selection sort and quick sort to determine the quickest algor...
Penerbit: Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung • Publikasi: 21 September 2016
IMPLEMENTASI STEGANOGRAFI UNTUK MENYISIPKAN PESAN TEKS PADA MEDIA GAMBAR DENGAN METODE END OF FILE
Oleh: Wamiliana, Wamiliana, Hijriani, Astria, Darusman, Azharico
Security and confidentiality of data transmission are two important aspects in the era of openness to data access and information. One way to secure the data transmission is using steganography. In this research, the method used is End Of File (EOF) and used image as the medium. The message is hidde...
Penerbit: Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung • Publikasi: 21 September 2016