Penerbit: PROGRAM STUDI PENDIDIKAN TEKNOLOGI INFORMASI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS LAMPUNG
P-ISSN: 27209091
E-ISSN: 27159647
DOI: http://dx.doi.org/10.23960/jpvti
Fakultas Keguruan dan Ilmu Pendidikan Umum Arsitektur
Artikel (10)
THE EFFECT OF GIVING ONLINE DISCUSSION ON STUDENT LEARNING OUTCOMES IN IMPULS AND MOMENTUM MATERIALS
AbstractThis study aims to determine the effect of online discussion on student learning outcomes on Impulse and Momentum material. The population in this study were all XI classes of SMA Negeri 15 Bandarlampung who were taking the even semester in the 2017/2018 school year. The method used in this ...
Jurnal Pendidikan Teknologi Informasi dan Vokasional; Vol 2, No 2 (2020): Edisi Desember | 2020
DESIGN AND BUILD A CLEAN WATER SERVICE INFORMATION SYSTEM (CASE STUDY OF THE DOWN CIASEM VILLAGE)
AbstractPAMSIMAS in Hilir Ciasem Village has customers that include residents of Hilir Ciasem Village. In managing customer data, the calculation of bills and payment of water bills are now still done manually. The purpose of this research is to build a web-based information system with PHP programm...
Jurnal Pendidikan Teknologi Informasi dan Vokasional; Vol 2, No 2 (2020): Edisi Desember | 2020
DEVELOPMENT OF INTERACTIVE LEARNING MEDIA FOR CLASS X TKJ STUDENTS AT SMK MUHAMMADIYAH 1 SUKABUMI
The purpose of this research is to develop and know the feasibility of interactive learning media in computer subjects and basic networks in class X TKJ SMK Muhammadiyah 1 Sukabumi.. The type of research used in this research is Research and Development using Borg and Gall models until the field tri...
Jurnal Pendidikan Teknologi Informasi dan Vokasional; Vol 2, No 2 (2020): Edisi Desember | 2020
HYPERTEXT BASED INTERACTIVE MULTIMEDIA DEVELOPMENT
AbstractThis research is based on the need to design learning media that can make students can interact with learning media, can be used easily, and can be used at any time in biology learning. The purpose of this research is to create biology learning media in the form of interactive multimedia bas...
Jurnal Pendidikan Teknologi Informasi dan Vokasional; Vol 2, No 2 (2020): Edisi Desember | 2020
DEVELOPMENT OF VIDEO TUTORIAL LEARNING MEDIA FOR STUDENTS AT UNIVERSITAS MUHAMMADIYAH SUKABUMI
AbstractThis study aims to develop a video tutorial media design that will be used as a learning medium and test the feasibility of the resulting product. This research is a development research with development procedures according to Borg and Gall stages such as 1) Potential and Problems, 2) Data ...
Jurnal Pendidikan Teknologi Informasi dan Vokasional; Vol 2, No 2 (2020): Edisi Desember | 2020
Visualisasi Data Berbasis Web untuk Mengetahui Penyebaran Covid-19 di Indonesia
Abstrak— Penelitian ini bertujuan untuk menghasilkan visualisasi atau gambaran data berbasis website penyebaran Covid-19 di Indonesia. Model pada penelitian ini menggunakan RAD (Rapid Application Development). Hasil dan pembahasan penelitian menunjukkan bahwa, model RAD dengan tiga fase yaitu requ...
Jurnal Pendidikan Teknologi Informasi dan Vokasional; Vol 2, No 1 (2020): Edisi Juni | 2020
Impact of Learning Content in Youtube on the Attitude of Information Technology Education Students
This research aims to determine the impact of YouTube learning content on the attitudes of students of Information Technology Education in the Teaching and Education Faculty, University of Lampung, (PTI, FKIP Unila). This study uses a simple correlational method, consisting of variable X content on ...
Jurnal Pendidikan Teknologi Informasi dan Vokasional; Vol 2, No 1 (2020): Edisi Juni | 2020
Performance Analysis of Step Down Type-Transformator of Factories at the Company of Surya Toto Indonesia Cikupa
Transformer is an electrical device used to transform power or electrical energy from high voltage to low voltage or vice versa, through a magnetic coupling and based on the principle of electromagnetic induction.  Transformers are widely used, both in the electric and electronic fields.  The use ...
Jurnal Pendidikan Teknologi Informasi dan Vokasional; Vol 2, No 1 (2020): Edisi Juni | 2020
Multimedia Interaktif Sebagai Media Visualisasi Perakitan Komputer
This research was based on complex process in implementing computer assembly with the limitation of facilities that cause the low concept mastery and not growing critical thinking skills of students. The purpose of this research was to facilitate the mastery of concepts and improvement of students' ...
Jurnal Pendidikan Teknologi Informasi dan Vokasional; Vol 2, No 1 (2020): Edisi Juni | 2020
Pengembangan Modul Pembelajaran Pemrograman Dasar Berbasis Adobe Flash CS6 Bagi Siswa Kelas XI RPL
This research is based on the low learning outcomes of the XI Rekayasa perangkat Lunak (RPL) students in Basic Programming Subjects. The purpose of this study develops a learning resource for a valid, practical and effective learning module on the subject of computer assembly and installation. The r...
Jurnal Pendidikan Teknologi Informasi dan Vokasional; Vol 1, No 2 (2019): Edisi Desember; 1-10 | 2020