Penerbit: FKIP Universitas Lampung
P-ISSN: 2775-4367
E-ISSN: 2580-9504
DOI:
Fakultas Keguruan dan Ilmu Pendidikan Umum Arsitektur
Artikel (26)
Bermain A Trip To Fantasy Island dan Kemampuan Mengenal Lambang Bilangan
The problem of this study was most children who have not been able to recognize the symbol of numbers. This research aimed to determine the influence of A Trip to Fantasy Island on children ability to recognize the symbols of number. This type of research was an experimental research, with pre-exper...
Jurnal Pendidikan Anak; Vol 3, No 1 (2017): Jurnal Pendidikan Anak | 2017
Aktivitas Permainan Kartu Huruf Bergambar Meningkatkan Perkembangan Keaksaraan Anak
Problem in this research was the low literacy development in children group B at TK Negeri Pembina Bandar Lampung. This research aims to determine the effect of card game activity on the literacy development of children group B. The population is all student of B4 group aged 5-6 years at TK Negeri w...
Jurnal Pendidikan Anak; Vol 3, No 1 (2017): Jurnal Pendidikan Anak | 2017
Pendekatan Beyond Centers and Circle Time (BCCT)
This study aimed to describe the learning by using the Beyond Centers and Circle Time (BCCT) approach in Alam Kreasi Edukasi kindergarden. This research used qualitative type. Techniques of collecting data through interviews, observation, and documentation. Data validity used triangulation with diff...
Jurnal Pendidikan Anak; Vol 3, No 1 (2017): Jurnal Pendidikan Anak | 2017
Bermain Sensorimotor Meningkatkan Kreativitas Anak Usia Dini
The Problem in this research was children low creativity at Tunas Harapan Kindergarten Sidowaras. The purpose of this study was to determine the correlation between sensorimotor play and children creativity. This study was used quantitative research. Research methodology was correlational. The popul...
Jurnal Pendidikan Anak; Vol 3, No 1 (2017): Jurnal Pendidikan Anak | 2017
Perkembangan Kreativitas Melalui Bermain Fun Cooking
The problem of this research was the low development of creativity on cognitive aspect through handicraft in children aged 5-6 years old. The purpose of the research was to find out the differences of playing activity before and after given the fun cooking activity and the influence of fun cooking a...
Jurnal Pendidikan Anak; Vol 3, No 1 (2017): Jurnal Pendidikan Anak | 2017
Pengembangan Kreativitas Anak Usia Dini Melalui Metode Proyek
The research problem was children low creativity in Al-Fajar Kindergarten Labuhan Ratu Lampung Timur. Factors that causes low creativity was the lack of opportunities for children to engage directly in activities that stimulate children creativity. This research was used quantitative method with cau...
Jurnal Pendidikan Anak; Vol 2, No 2 (2016): Jurnal Pendidikan Anak | 2017
Pengembangan Kecerdasan Logika Matematika Anak Usia Dini
This study aimed to describe the development of mathematical logic intelligence in Bina Karsa Kindegarden Bandar Lampung, with the research focus: (1) Planning of mathematical logic intelligence development; (2) Implementation of Mathematical Logic Intelligence Development; and (3) Evaluation of Chi...
Jurnal Pendidikan Anak; Vol 2, No 2 (2016): Jurnal Pendidikan Anak | 2017
PEMAHAMAN GURU PAUD TERHADAP PENDEKATAN SAINTIFIK KURIKULUM 2013
The problem of this research was low understanding of early childhood teachers toward scientific approach in curriculum of 2013. The objective of this research was to describe teacher level understanding about scientific approach. The research method used quantitative descriptive design. Sampling te...
Jurnal Pendidikan Anak; Vol 2, No 2 (2016): Jurnal Pendidikan Anak | 2017
Aktivitas Permainan Petak Umpet Kata Meningkatkan Perkembangan Keaksaraan Anak Usia Dini
The problem of the research was children low level literacy development. This research aimed to know the influence of hide and seek games toward children literacy development Group B in Bhakti Kartika kindergarten Pahayu Jaya West Lampung. The research methods were Pre-experimental with One Group Pr...
Jurnal Pendidikan Anak; Vol 2, No 2 (2016): Jurnal Pendidikan Anak | 2017
PERMAINAN PEMBANGUNAN MENINGKATKAN KEMAMPUAN MENGENAL UKURAN
The Purpose of the research was to determined the effect of constructive play toward children ability the know the size. The method was used assosiative research. Sample in this research were 20 children aged 5-6 years old. The technique sample was used purposived sampling. Data were collected by us...
Jurnal Pendidikan Anak; Vol 2, No 2 (2016): Jurnal Pendidikan Anak | 2017